using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Food : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }

    private void OnTriggerEnter2D(Collider2D collision)
    {
        Debug.Log("OnTriggerEnter2D" + collision.name);
        if (collision.transform.TryGetComponent<Player>(out Player player))
        {
            player.AddScore();
        }
        GameObject.Destroy(gameObject);
    }
   

    private void OnTriggerExit2D(Collider2D collision)
    {
        Debug.Log("OnTriggerExit2D"+collision.name);
    }
}
